Version comparisons

Find your way into a game.

One familiar game can lead to different community projects. Compare what each version offers, then open the setup guide or project page that fits you.

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Halo: Combat Evolved

Choose Hynes for a desktop browser and private invites, HCEMobile for touch controls, or OpenCE for native installation with your own Xbox disc image.

  • Browser with a mouse

    Direct XISO import, desktop bindings and private map-and-mode invite rooms.

  • Phone controls

    Editable touch layouts, home-screen installation and per-copy save export.

  • Native desktop play

    Windows and Linux releases with disc import and documented local split-screen campaign.

Read Halo: Combat Evolved guide →
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Diablo

Try a hosted Diablo demo, import DIABDAT.MPQ for the retail game, or use native DevilutionX for Hellfire and its controller scheme.

Read Diablo guide →
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Skate

Start with Skate3Recomp for desktop disc import, use the phone-specific ports for mobile installation, and reserve the browser fan game for already converted data.

  • Desktop disc installer

    A release-based ISO installer and controller input; Windows is the maintainer’s most-tested platform.

  • Prepared-data browser experiment

    Connect a compatible converted copy through Game Server; the public launcher supplies no converter.

  • Android installation

    The native app can extract your own disc image and Title Update 3 on the phone.

  • Skating rewrite

    A gamepad-led Windows experiment for tricks and maps, with unfinished original-game parity.

Read Skate guide →
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Counter-Strike

Choose CSJS for a 1.6 match, WebXash for your own files and compatible server, or the separate bunnyhop and surf games for timed movement.

  • Quick team match

    A live server list, optional voice and explicit desktop/phone input avoid manual file and server preparation.

  • Your files and server

    Import your own valve/cstrike folders and connect to a known WebSocket-compatible server.

  • Bunnyhop time trials

    Source-style hopping, selectable movement styles and records for desktop keyboard-and-mouse play.

  • Surf practice

    Solo ramps, route viewing and repeatable practice positions before chasing a timed finish.

Read Counter-Strike guide →
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Doom

Classic WAD play, shared browser sessions and Doom 3 have different engines and file requirements.

Read Doom guide →
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Quake

Pick the first-game campaign, QuakeWorld, Quake II multiplayer or Quake III arenas before choosing a client.

Read Quake guide →
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Half-Life

Compare two Xash browser frontends by owned-file preparation, storage and server setup.

Read Half-Life guide →
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Call of Duty

Browser Zombies, COD4’s Steam-file campaign and native console ports serve different sessions.

Read Call of Duty guide →
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Mario platformers

Choose native SM64 co-op, experimental Wonder or Galaxy builds, or a Mario mod for a game you already own.

  • SM64 with friends

    Native online co-op synchronizes enemies and events, with public or private CoopNet rooms.

  • Galaxy on iPhone or iPad

    Build a personal native app with touch and controller input; bring the supported USA Wii image.

  • Follow an early Wonder build

    Source-build the Switch 1.0.0 project if you want to explore its experimental early-course progress.

Read Mario platformers guide →
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Zelda adventures

Match the Nintendo 64 adventures and later Zelda editions to their own native project, game data and control setup.

  • Ocarina of Time

    Ship of Harkinian offers native packages with ROM validation and configurable controls.

  • Majora’s Mask

    Zelda64Recomp imports the North American ROM and adds optional dual-stick camera and autosave.

  • The Switch Link’s Awakening

    LAS Recomp offers vanilla or randomizer play from your own version 1.0.0 files, with beta limitations.

Read Zelda adventures guide →
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Sonic games

Separate Sonic 3’s web beta from Mania’s native setup and the desktop or Android editions of Unleashed Recompiled.

Read Sonic games guide →
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Grand Theft Auto

Compare GTA III’s separately maintained web host with native Liberty City Stories and the experimental Theft4 app for GTA IV.

  • GTA III in a desktop browser

    WASM Arcade documents re3-based play, keyboard/gamepad input and local save exports; launch includes advertising.

  • Liberty City Stories

    A native route for the supported PSP US v1.05 edition, with configurable keyboard, mouse and controller input.

  • GTA IV on Apple mobile

    An experimental signed iOS/iPadOS app using the exact Xbox 360 base and TU8, with a save-export workflow.

Read Grand Theft Auto guide →
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Command & Conquer

Choose Red Alert 2 multiplayer, an owned Zero Hour installation, or OpenRA’s revised earlier games.

Read Command & Conquer guide →
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Tomb Raider

Try OpenLara’s hosted demo or prepare owned Tomb Raider I–III files for TRX.

Read Tomb Raider guide →
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Prince of Persia

Choose PrinceJS for browser and touch play, or SDLPoP for native practice tools and saves.

Read Prince of Persia guide →
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Transport Tycoon / OpenTTD

Build with OpenTTD’s free base sets, choosing a browser host or native desktop workflow.

Read Transport Tycoon / OpenTTD guide →
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