Action adventure

Tomb Raider I–III

A combined native engine for the first three Tomb Raider games with configurable controls and rendering.

Lara stands inside a stone Tomb Raider chamber rendered by TRX.SetupDemo or your game files
Credits

TRX creator screenshot of Lara with the project’s braid rendering.

Game imagery remains copyright its respective rights holders. Image published at https://github.com/LostArtefacts/TRX.

Source & attribution ↗View image ↗

About this version

A combined native engine for the first three Tomb Raider games with configurable controls and rendering. TR4 support is still in development and is not counted as a supported game here. Upstream discusses antivirus alerts; this guide has not assessed binary safety.

Original games
Tomb Raider · Tomb Raider II · Tomb Raider III
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Tomb Raider

Try OpenLara’s hosted demo or prepare owned Tomb Raider I–III files for TRX.

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Exploration built around Lara’s movement

The first Tomb Raider sends Lara Croft after the Scion, with running, jumping, swimming and climbing central to the journey. Its spaces combine traversal, puzzles and combat, so observing the room and judging a route are as important as finding an enemy. That original approach provides the context for TRX’s work across the first three games.

TRX Community Edition · original game publisher description

One engine, three distinct classics

TRX runs Tomb Raider I, II and III and compatible custom levels while respecting the distinct mechanics of each original engine. The creators report all three supported games playable from start to finish. Tomb Raider IV is still a development project and is not part of that claim.

The port adds configurable presentation and conveniences: UI scaling, detailed level statistics, photo mode, draw-distance options and other rendering changes. Its showcase also includes an updated moveset and restored visual details. These are reasons to explore its options, not evidence that every screenshot represents the original unmodified game.

TRX Community Edition · project documentation

Set up movement before the first difficult jump

Keyboard and controller actions can be remapped in the Controls menu, with multiple layouts, two binding slots per action and shortcuts combining up to three keys. Controllers work without a separate input translation program. For a game so dependent on deliberate movement, choosing a comfortable layout before committing to a long level is worthwhile.

Windows, Linux and macOS are supported. Use the installation guide for your operating system and supply the appropriate owned TR1, TR2 or TR3 files. The combined setup keeps games in separate game directories, rather than treating their assets as one interchangeable pool.

TRX Community Edition · project documentationTRX · installation guide

Modern presentation has defined limits

TRX’s enhancements do not mean it is an HD texture replacement. The README explicitly says HD texture-pack support is not currently planned. Choose the project for its engine, control and presentation work, and judge each optional change on its own. The supported TR1 PC demo is also a useful installation choice when you want to try the engine without treating it as the complete trilogy.

TRX Community Edition · project documentationTRX · installation guide

Before you play

Do I need the original game files?

TR1, TR2 or TR3 files from an owned Steam, GOG or disc installation. The combined installer also offers a TR1 PC demo; each game has its own games/<game-id>/ directory.

Creator-reported · Project guide
How do I get started?

Install the combined TRX release, select the games you own and import their original files into the combined layout.

Creator-reported · Project guide
Which devices and browsers work?

Windows, Linux and macOS are supported.

Creator-reported · Project guide
What are the controls?

Keyboard and controller layouts are configurable, with two bindings per action.

Creator-reported · Project guide
What is included in this version?

The creators report TR1, TR2 and TR3 playable from beginning to end. No walkthrough was performed for this catalog.

Creator-reported · Project guide
What should I know before playing?

TR4 support is still in development and is not counted as a supported game here. Upstream discusses antivirus alerts; this guide has not assessed binary safety.

Creator-reported · Project guide
Project & original game credits
    Original project
    Lara stands inside a stone Tomb Raider chamber rendered by TRX.

    TRX creator screenshot of Lara with the project’s braid rendering. Game imagery remains copyright its respective rights holders. Image published at https://github.com/LostArtefacts/TRX. Source · Editorial-use framework