
Quake publisher screenshot showing its classic Ogre enemy and lava. Original-game reference from the enhanced-edition gallery for NetQuake.
Image credits ↗Try Quake’s shareware episode, or import your own pak1.pak for the full game.
Join up to eight players in Pieter’s FTE QuakeWorld browser client.
PlayCheck file requirementsQuake publisher gameplay reference from the current enhanced-edition gallery; not a QuakeWorld or NetQuake session.
Quake game imagery remains copyright its respective rights holders. Publisher-supplied screenshot from the linked official Steam store gallery.
Source & attribution ↗View image ↗Pieter’s unofficial QuakeWorld host uses the FTE engine and offers matches for up to eight players. Enter a player name and use Play to connect to this multiplayer client.
Pick the first-game campaign, QuakeWorld, Quake II multiplayer or Quake III arenas before choosing a client.
Read Quake guideTry the first episode, then add your registered PAK for more content.
A separate FTE session for the later game, also advertised for eight players.
Q3JS combines a server list with documented touch controls and demo data.
The original Quake combines military spaces with a much stranger world of gothic castles, lava and monsters. Its Ranger travels through hostile dimensions, a dark fantasy identity quite different from Quake II's Strogg war. That is the game's background; the QuakeWorld browser host is a route into multiplayer rather than a tour of the original campaign.
The modern commercial Quake release packages enhanced graphics and additional content alongside the original game. A browser QuakeWorld session should not be treated as that entire package simply because both use the Quake name.
Pieter's QuakeWorld page offers multiplayer for up to eight players through the FTE engine, without installing a desktop client. The launcher asks for a player name and provides a Play button. This is the network-focused QuakeWorld route, separate from the host's DOS Quake link.
The host highlights client-side prediction and low-latency play. Prediction lets the client respond to your movement before every server reply arrives, which is useful in a game where movement timing matters. It does not remove the effects of a slow connection or guarantee the same response on every device.
Set your player name before launching. Use this project when you want the original Quake multiplayer environment; choose the separate Quake II page for the later game's setting. The eight-player description belongs to this hosted service, rather than to all QuakeWorld servers. The creator describes the site as an unofficial, non-commercial preservation project.
Enter a player name on the host’s start screen, then select Play.
Creator-reported · Project guideThe host advertises up to eight players with QuakeWorld’s client-side prediction.
Creator-reported · Project guideThis host offers QuakeWorld multiplayer using FTE, with up to eight players.
Creator-reported · Project guide