
Diddy Kong Racing original-game screenshot reference; not a capture of the linked project.
Image credits ↗Diddy Kong Racing with WebGPU, split-screen and local ROM loading.
The PS1 kart racer with widescreen, remappable controls and browser save backups.
PlayYour game files requiredHigh Octane project screenshot; the source does not identify its build platform.
Game imagery remains copyright its respective rights holders. Image published by the linked source for Crash Team Racing: High Octane; no transferable license is inferred.
Source & attribution ↗View image ↗Rinnegatamante’s High Octane builds on ctr-native. This entry covers its hosted browser build, separate from the Vita and Windows packages. Use a dump of your own US PlayStation disc.
Crash Team Racing combines kart races with time-based challenges. High Octane retains distinctions such as Time Trial and Relic Race, so racing against a field is not the only reason to return to a track. A recorded ghost makes a previous attempt visible, turning another lap into a comparison with your own driving.
Crash Team Racing: High Octane · features and platform notes
High Octane builds on ctr-native and adds widescreen presentation, rebindable controls and racing aids such as a reserves meter. Its expanded ghost system provides seven slots per track rather than seven across the game. Ghost Replay can display the recorded inputs, which makes it useful for studying an attempt as well as chasing it.
The repository covers PC, Vita and web builds. Its split-screen support is explicitly described for PC and supported Vita setups; that should not be treated as a web multiplayer promise. The web launcher instead exposes an optional account-key file for online leaderboards.
Crash Team Racing: High Octane · features and platform notesHigh Octane · browser launcher and save archive implementation
Wait for the runtime and save storage to load, then select your own NTSC-U ctr-u.bin in CTR disc. The launcher reads that local file to start the engine. A highoctane.key is optional for leaderboard use; it is not required merely to select the disc and play. In-game controls can be rebound, and the project documents F11 for fullscreen in the browser build.
High Octane · browser launcher and save archive implementationCrash Team Racing: High Octane · features and platform notes
Export Save creates a .hosave archive containing the browser build's persistent files. Import is available before starting the game and replaces that persistent set rather than merging individual progress records. Export your current archive first if you want to retain it. A .hosave backup is separate from the original disc image: keep both when moving a setup to another browser.
High Octane · browser launcher and save archive implementation
Provide the .bin dump of your own US Crash Team Racing PlayStation disc. The browser launcher has a CTR disc picker; the project identifies the US data set as ctr-u.bin.
Creator-reported · Project guideWait for the runtime, select your CTR disc .bin, then choose Play. The optional Online Key File is separate from the game disc.
Creator-reported · Project guideControls can be rebound in Options. F11 toggles fullscreen in the PC and browser builds.
Creator-reported · Project guideAn enhanced source port based on ctr-native, with widescreen, ghost replays, optional 60 FPS and extra race options.
Creator-reported · Project guideThe browser launcher has Export Save and Import Save controls. Export a backup before clearing site storage.
Creator-reported · Project guideThe web changelog records a Mac black-screen fix in v1.5. Use the current build if an older browser build opens to a black screen.
Creator-reported · Project guideMade possible by Rinnegatamante.