
Castlevania: Symphony of the Night gameplay reference; not a capture of the linked project.
Image credits ↗The Xbox Live Arcade edition recompiled for Windows and Linux.
A PlayStation recompilation with an openly labeled beta release.
SetupYour game files requiredCastlevania: Symphony of the Night gameplay reference; not a capture of the linked project.
Castlevania: Symphony of the Night game imagery remains copyright its respective rights holders. Screenshot provenance and original credit: linked Wikimedia file page. No Wikimedia license is assumed.
Source & attribution ↗View image ↗A PlayStation recompilation with an openly labeled beta release. Open beta: the creators warn of potentially game-breaking bugs and distinguish this project from the separate SOTN decompilation.
Symphony of the Night combines action and role-playing as Alucard moves through Dracula’s sprawling castle, fighting its creatures and encountering other characters. Jumping, dashing and close combat are central to the experience. The castle setting and changing encounters give it a different appeal from a succession of isolated fighting arenas.
Konami’s later mobile version is a separate product with its own features. Its controller support, achievements and continue system should not be assumed to describe this PlayStation recompilation.
SymphonyRecomp targets the North American PlayStation game using RecompOne, with knowledge from the separate Symphony of the Night decompilation effort helping identify functions and create patches. The two projects are related through research and contributors, but they are not the same release or support channel.
BlackLabelHQ offers downloadable releases for players and a separate source-build path. Its stated goal is bringing the game to modern computers, but the current release is explicitly an open beta. A completed stable version is not promised by the existence of a playable download.
The project accepts an owned North American NTSC PlayStation disc in BIN/CUE or CHD form. For the documented BIN/CUE arrangement, both disc tracks and the CUE file use specific names in the disc directory. The CUE must refer to the matching files. Copying only the first track is not the complete documented setup.
Other-language discs are discussed as potential inputs for future language tooling, but the American NTSC copy remains the required base. Do not treat a translated or differently regioned image as interchangeable.
The maintainers warn that game-breaking bugs can occur during the beta. Choose this build if you are comfortable exploring an evolving port, and use BlackLabelHQ’s project-specific release notes and help channels when a problem appears. Development builds also do not automatically update. The source-build instructions list .NET, OpenAL and OpenGL requirements separately from the simpler player download route.
A legally owned North American NTSC PlayStation copy in BIN/CUE or CHD form. The README lists the expected Track 1, Track 2 and CUE filenames in the disc directory.
Creator-reported · Project guideDownload the beta package for your platform and follow its disc-data setup. Developers can instead generate and compile from the owned disc.
Creator-reported · Project guideThe checked release has Windows, Linux and macOS packages; the README requires OpenGL 2.1, .NET 10 and OpenAL.
Creator-reported · Project guideOpen beta: the creators warn of potentially game-breaking bugs and distinguish this project from the separate SOTN decompilation.
Creator-reported · Project guide