# Playable > Discover community browser games, native ports, source builds and game mashups, with creator links and practical setup guidance. Each game page identifies the specific project, its launch or setup route, original-file requirements and known limitations. Browser versions may be demos or experiments; downloads and source builds run separately. Read the linked page before recommending a version. Missing compatibility information is unknown, and source review does not establish complete playability. The navigation links lead to public HTML pages with readable answers and ordinary navigation links. Alternate formats below contain the same published content and canonical references. ## Start here - [Playable](https://playable.wtf/): Featured browser games and a browser-only game grid. - [All games](https://playable.wtf/browse/): Search the full catalog across browser games, native ports, source builds and mashups. - [Player guides](https://playable.wtf/guides/): Choose a version and understand game files, setup and saves. - [Game families](https://playable.wtf/families/): Compare community versions of familiar games with direct project and setup-guide links. - [Curated collections](https://playable.wtf/collections/): Compare original-game versions and choose games by genre, controls or device. - [Recently added](https://playable.wtf/recently-added/): New guides and game listings with recorded publication dates. - [Recently updated](https://playable.wtf/recently-updated/): Material changes to player setup and guidance. ## Categories - [Halo: Combat Evolved](https://playable.wtf/collections/halo-combat-evolved/): Compare Halo CE browser builds, mobile controls and native projects. Keep Xbox data requirements and source builds distinct. - [Skate 3 versions](https://playable.wtf/collections/skate-3/): Compare the Skate-inspired browser fan game, native Skate 3 ports, mobile setup and community skating mashups. - [Diablo versions](https://playable.wtf/collections/diablo/): Compare Diablo browser demos with full-game file requirements, mobile limits and the native DevilutionX project. - [Doom & Quake](https://playable.wtf/collections/doom-and-quake/): Choose between browser Doom demos, WAD-based play, Doom 3 and Quake multiplayer projects with version-specific setup links. - [Browser shooters](https://playable.wtf/collections/browser-shooters/): Browse Counter-Strike, Halo, Doom and Quake browser projects. Compare hosted starts, original data and multiplayer guidance. - [Browser strategy](https://playable.wtf/collections/browser-strategy/): Find browser strategy games including Red Alert 2, Freeciv, X-COM and Jagged Alliance 2, with practical setup distinctions. - [Browser platformers](https://playable.wtf/collections/browser-platformers/): Explore Prince of Persia, Spelunky Classic, Jazz Jackrabbit, Sonic 3 A.I.R. and Captain Claw browser projects. - [Touch & mobile](https://playable.wtf/collections/touch-browser-games/): Find browser projects with documented mobile support and compare touch controls, file imports and limited device support. - [Controller play](https://playable.wtf/collections/controller-browser-games/): Explore browser projects with documented controller support, including Halo, PrinceJS and racing games. Check mappings before play. - [Multiplayer](https://playable.wtf/collections/multiplayer-browser-games/): Compare browser multiplayer projects, from online Counter-Strike matches to local play, while keeping experimental support visible. - [Android ports](https://playable.wtf/collections/android-ports/): Explore native Android paths for Skate 3, Sonic Unleashed and classic strategy games. Compare installation and owned-file requirements. - [Apple game projects](https://playable.wtf/collections/apple-game-builds/): Compare iOS and Apple source-build paths for Skate 3, Mario Kart 8 Deluxe and Super Mario Bros. Wonder with their original-file requirements. - [No extra files & demos](https://playable.wtf/browser-no-extra-files/): Find browser games with a hosted demo or no extra game files. Compare demo limits, controls and owned-file options before you play. - [Browser games](https://playable.wtf/browser-games/): Find browser versions of Halo, Counter-Strike, Doom and more. Compare file requirements, controls and creator links before opening a game. - [Native ports](https://playable.wtf/native-games/): Explore native game ports and recompilations for computers and mobile devices. Find original projects, download routes and the game files each one needs. - [Game mashups](https://playable.wtf/game-mashups/): Explore Mario in Elden Ring, Skyrim with Minecraft and other game mashups. See what each mod changes, where it runs and which original games you need. ## Player guides - [Halo CE in your browser: which version should you choose?](https://playable.wtf/guides/halo-ce-browser-versions/): Choose a Halo CE browser host or native OpenCE release by desktop input, touch controls, Xbox disc edition, campaign, multiplayer and save handling. - [Diablo browser versions: choose a demo, retail game or Hellfire](https://playable.wtf/guides/diablo-browser-demo-game-files/): Compare d07RiV DiabloWeb, JohnImril Diablo Web and native DevilutionX by demo content, mouse or controller input, retail MPQs, saves and Hellfire. - [Skate 3 versions: browser fan game, native ports or Rust rewrite?](https://playable.wtf/guides/skate-browser-vs-native-ports/): Choose a Skate 3 project by disc preparation, desktop or phone installation, controller input, career expectations, renderer limits and save handling. - [Counter-Strike in a browser: 1.6 matches, bunnyhop or surf?](https://playable.wtf/guides/counter-strike-16-browser-setup/): Choose CSJS or WebXash for Counter-Strike 1.6, or bunnyhop.lol and Surfd for movement: setup, desktop controls, phone limits, voice and records. - [Back up browser game saves and check the restored game](https://playable.wtf/guides/browser-game-saves-backups/): Export and reload Diablo characters and OpenTTD maps, restore WebXash saves, and preserve PrinceJS level links before changing browser profiles. - [How to use a controller with a browser game](https://playable.wtf/guides/browser-game-controller-setup/): Connect and activate a gamepad, choose a project with documented support, and check Halo CE and PrinceJS mappings before playing. - [Browser games on a phone: touch controls, files and saves](https://playable.wtf/guides/mobile-browser-games-setup/): Choose a browser project with touch controls, prepare owned files and storage, and understand HCEMobile, CSJS, PrinceJS and Diablo limitations. - [Port, recompilation, decompilation or emulator: what can you actually play?](https://playable.wtf/guides/ports-decompilations-emulators-explained/): Understand browser ports, native recompilations, decompilation source, emulators, recreations and mashups, with real catalog examples and file requirements. - [Mush8 brings Mario Kart 8 Deluxe to Apple devices: what setup involves](https://playable.wtf/guides/mush8-mario-kart-8-deluxe-apple/): Understand Mush8’s native Apple build, Mario Kart 8 Deluxe base and 4.0.1 update files, iOS signing, controller options and LAN-play limits. - [Doom in a browser or native port: WADs, demos and Doom 3](https://playable.wtf/guides/doom-quake-browser-versions/): Choose WAD Commander, Chocolate Doom, Silent Space Marine or a Doom 3 port by files, controls, multiplayer and save needs. - [Quake browser versions: campaign, QuakeWorld or Quake III?](https://playable.wtf/guides/quake-browser-native-versions/): Compare NetQuake, FTE QuakeWorld, Pieter’s Quake II and Q3JS, with shareware limits, owned PAKs, touch controls and native fallbacks. - [Half-Life in a browser: choose WebXash or Pixelsuft](https://playable.wtf/guides/half-life-browser-versions/): Choose a Half-Life browser frontend, prepare your owned game folders or ZIP, keep saves and understand mod, phone and multiplayer limits. - [Call of Duty browser and native versions: Zombies or campaign?](https://playable.wtf/guides/call-of-duty-browser-native-versions/): Separate BO1 Zombies, the Nacht fan remake, COD4 Web, COD3 and MW2 native ports by edition, files, controls, modes and development limits. - [Mario platformer projects: choose SM64 co-op, Wonder Recomp or GalaxyPad](https://playable.wtf/guides/mario-platformer-versions/): Compare native Super Mario 64 co-op, Wonder Recomp and GalaxyPad: exact game files, source builds, phone controls and Mario crossover mods. - [Zelda projects compared: Ocarina, Majora, Link’s Awakening and more](https://playable.wtf/guides/zelda-game-versions/): Compare Ship of Harkinian, Zelda64Recomp, LAS Recomp and other native Zelda projects by game, edition, files, controls and saves, with Zelda II’s host limits. - [Sonic projects compared: Sonic 3 A.I.R., Mania and Unleashed](https://playable.wtf/guides/sonic-game-versions/): Compare Sonic 3 A.I.R.’s web beta, native Sonic Mania and Unleashed desktop or Android, with exact files, browser save tools and experimental limits. - [GTA projects compared: GTA III in a browser, LCS Recomp and Theft4](https://playable.wtf/guides/gta-game-versions/): Compare the GTA III re3 web host, native Liberty City Stories and Theft4 for GTA IV, with exact editions, controls, saves and unavailable listing limits. - [Command & Conquer: choose Chrono Divide, GeneralsX or OpenRA](https://playable.wtf/guides/command-and-conquer-versions/): Compare Red Alert 2 in Chrono Divide, owned Zero Hour files in GeneralsX Web, and OpenRA’s revised classic games, controls and multiplayer setup. - [Tomb Raider: OpenLara’s browser demo or TRX for the full adventures?](https://playable.wtf/guides/tomb-raider-versions/): Compare OpenLara’s WebGL demo with TRX Community Edition for Tomb Raider I–III, including keyboard controls, owned files, installation and saves. - [Prince of Persia: PrinceJS in a browser or SDLPoP on desktop?](https://playable.wtf/guides/prince-of-persia-versions/): Choose PrinceJS for browser and touch play or SDLPoP for native quicksaves and replays; compare controls, packages, progress links and practice settings. - [OpenTTD in a browser or on desktop: start a route and move your saves](https://playable.wtf/guides/openttd-browser-native/): Compare Owen Gerke’s OpenTTD Online with native OpenTTD, build a first bus route, export and import saves, and handle version or content mismatches. ## Selected game pages - [Halo: Combat Evolved — Mitchell Hynes Web](https://playable.wtf/games/halo-combat-evolved/): Browser launch. Halo’s Xbox campaign and invite-based multiplayer, with your own disc image. - [Counter-Strike 1.6 — CSJS](https://playable.wtf/games/counter-strike-1-6/): Browser launch. Classic Counter-Strike matches through a live browser server list. - [Command & Conquer: Red Alert 2 — Chrono Divide](https://playable.wtf/games/red-alert-2-browser/): Browser launch. Red Alert 2 multiplayer rebuilt with web technologies. - [Skate 3 — aaddpp fan game](https://playable.wtf/games/skate-3-browser/): Browser launch. A separate browser fan game that streams data from your converted copy. - [Diablo — DiabloWeb](https://playable.wtf/games/diablo-browser/): Browser launch. Play the shareware build or import your own full-game MPQ. - [Diablo — Diablo Web by JohnImril](https://playable.wtf/games/diablo-web-modern/): Browser launch. A modernized client with shareware, MPQ import and save export. - [Skate 3 — Skate3Recomp](https://playable.wtf/games/skate-3-native/): Native setup. The Xbox 360 skating game rebuilt for Windows, Linux and macOS. - [Half-Life & Counter-Strike 1.6 — WebXash](https://playable.wtf/games/half-life-webxash/): Browser launch. Load your own Steam folders into a configurable Xash3D browser client. - [Prince of Persia — PrinceJS](https://playable.wtf/games/oklemenz-princejs/): Browser launch. Prince of Persia reimplemented in JavaScript with keyboard, gamepad and touch controls. - [Transport Tycoon Deluxe — OpenTTD Online](https://playable.wtf/games/openttd-online-web/): Browser launch. Build railways and transport networks with OpenTTD’s free assets and browser save transfers. - [Halo: Combat Evolved — HCEMobile](https://playable.wtf/games/halo-ce-mobile/): Browser launch. A phone-focused Halo client with local disc import and home-screen installation. - [Stunts (4D Sports Driving) — Stunts HD browser build](https://playable.wtf/games/stunts-hd-browser/): Browser launch. Stunts 1.1 translated from your own copy, with an HD browser renderer and the original driving physics. ## Alternate formats and downloads - [Full public text](https://playable.wtf/llms-full.txt): Published game and guide text, canonical sources and known setup facts. No game files or media. - [Browser games text](https://playable.wtf/llms/browser-games.txt): Source-reviewed browser listings, including demos and original-file requirements. - [Downloads text](https://playable.wtf/llms/downloads.txt): Native downloads, setup routes and source builds; these do not run as browser games. - [Mashups text](https://playable.wtf/llms/mashups.txt): Community combinations, with each project’s actual runtime and requirements. - [Guides text](https://playable.wtf/llms/guides.txt): Published player guides with their existing sections and source links. - [Catalog downloads](https://playable.wtf/catalog/data/): Downloadable JSON and CSV, provenance, reuse scope and feed subscriptions. - [Catalog specification](https://playable.wtf/catalog/spec/): Stable project and original-game identities, field definitions and examples. - [Public dataset JSON](https://playable.wtf/catalog/dataset.json): Public source-reviewed metadata subset with canonical and original-project references. - [Public dataset CSV](https://playable.wtf/catalog/dataset.csv): Spreadsheet-friendly project rows; blank facts are unknown and JSON retains nested provenance. - [Catalog v1 JSON](https://playable.wtf/catalog/v1.json): Existing full catalog contract, including qualified evidence and intentionally nonindexable records. - [New games RSS](https://playable.wtf/feeds/new-games.xml): Genuinely new listings with a recorded editorial publication date. - [Material updates RSS](https://playable.wtf/feeds/material-updates.xml): Substantive game and guide revisions with explicit editorial dates. ## Optional - [About the catalog](https://playable.wtf/about/catalog/): How to use the catalog and follow original project sources. - [Media credits](https://playable.wtf/about/media/): Image and preview attribution and reuse information. - [Prepare a proposal](https://playable.wtf/contribute/): Validate and save a local sourced project or correction proposal; public delivery is not open. - [Disclaimer](https://playable.wtf/disclaimer/): Independent directory status, third-party projects and original game rights. - [Sitemap](https://playable.wtf/sitemap.xml): All indexable public page URLs, including additional games and catalog pages.