# The Legend of Zelda: Majora’s Mask — Zelda64Recomp

Canonical: https://playable.wtf/games/zelda64recomp-zelda64recomp/

Project ID: project:zelda64recomp-zelda64recomp

Majora’s Mask with RT64 rendering and a mod loader.

## About this version

Zelda64Recomp recompiles the N64 program and supplies graphics and usability enhancements. Ocarina of Time is described as future work and is not counted as supported here.

Native setup. Adventure.

[Setup on creator site](https://github.com/Zelda64Recomp/Zelda64Recomp/releases)

## Zelda adventures

Match the Nintendo 64 adventures and later Zelda editions to their own native project, game data and control setup.

- [Read Zelda adventures guide](https://playable.wtf/guides/zelda-game-versions/)
- [Ocarina of Time](https://playable.wtf/games/harbourmasters-shipwright/): Ship of Harkinian offers native packages with ROM validation and configurable controls.
- [The Switch Link’s Awakening](https://playable.wtf/games/zelda-links-awakening-2019-lasrecomp/): LAS Recomp offers vanilla or randomizer play from your own version 1.0.0 files, with beta limitations.

[Browse all version comparisons](https://playable.wtf/families/)

## The original game: learn a repeating world

Majora’s Mask sends Link through the same three days and nights repeatedly. Instead of treating time as scenery, the adventure makes it the structure for exploration and encounters with its characters. Learning the world across those repetitions gives the quest its distinctive rhythm. Masks add another layer to Link’s identity, including transformations such as the Goron form.

Sources: [Nintendo · Majora’s Mask](https://www.nintendo.com/en-gb/Games/Nintendo-64/The-Legend-of-Zelda-Majora-s-Mask-269525.html) · [Nintendo · Link and the Goron Mask](https://www.nintendo.com/us/amiibo/detail/link-majoras-mask-amiibo-the-legend-of-zelda-series/)

## Majora’s Mask, with a modern presentation

Zelda64Recomp currently targets the North American N64 release of Majora’s Mask. Ocarina of Time is planned work, not a second game you can select today. The application loads assets from your own ROM, so you can start from a release download without compiling the program or extracting those assets in a separate tool.

Its RT64 renderer supports higher frame rates and wide aspect ratios while retaining the original N64 effects. The frame-rate setting changes presentation rather than gameplay speed. For an experience closer to the console, you can keep the original frame rate; for a wide monitor, the HUD can remain within a centered 16:9 area.

Sources: [Zelda64Recomp · project documentation](https://github.com/Zelda64Recomp/Zelda64Recomp)

## Camera and aiming choices

The optional dual-analog mode puts camera control on the right stick. C-button mappings can remain there for playing the ocarina, but the project asks you to map those buttons elsewhere as well. That distinction keeps the camera option from consuming item controls you still need.

Supported motion-sensing controllers can aim first-person items such as the bow with gyro input. Controller-mapping software may intercept those sensors, so the project recommends trying native controller support first. Steam Deck uses a separate route: configure its gyro as mouse input in Steam’s controller settings.

Sources: [Zelda64Recomp · project documentation](https://github.com/Zelda64Recomp/Zelda64Recomp)

## Autosaves and changes you can choose

Autosaving is designed around Majora’s Mask’s existing save system: the automatic save replaces the prior autosave or owl save. You can disable it if you prefer the original behavior. The project documents separate save directories for Windows, Linux and macOS, plus a portable.txt option that keeps saves, settings and mods beside the executable.

The built-in mod menu accepts manually downloaded mods and texture packs. Drag a mod onto the window before starting the game or use Install Mods, then enable and configure it there. The listed randomizer is an optional mod, not the default adventure. Thunderstore’s separate mod manager is not supported.

Sources: [Zelda64Recomp · project documentation](https://github.com/Zelda64Recomp/Zelda64Recomp)

## Check the renderer requirements

The GPU must meet the documented Direct3D 12, Vulkan 1.2 or Metal requirements; x86-64 CPUs also need SSE4.1. Update graphics drivers before troubleshooting a startup crash. External frame-rate limiters and overlays can disrupt rendering, and very wide cutscenes may reveal animation quirks at the edges. The in-game frame-rate control is the appropriate first adjustment when investigating stutter.

Sources: [Zelda64Recomp · project documentation](https://github.com/Zelda64Recomp/Zelda64Recomp)

## Do I need the original game files?

Your own North American Majora’s Mask ROM.

Creator-reported: [Project guide](https://github.com/Zelda64Recomp/Zelda64Recomp)

## How do I get started?

Open the release and choose the ROM in the main menu; no separate asset extraction is required.

Creator-reported: [Project guide](https://github.com/Zelda64Recomp/Zelda64Recomp)

## Credits and project

- [Original project](https://github.com/Zelda64Recomp/Zelda64Recomp)
