# SUPERHOT — Official 2013 prototype

Canonical: https://playable.wtf/games/superhot-official-prototype/

Project ID: project:superhot-official-prototype

Play the official 2013 SUPERHOT prototype, a short browser introduction to movement-driven time.

## About this version

SUPERHOT Team hosts its original 2013 prototype as a browser WebGL build. It is a separate, early experience from the later commercial SUPERHOT, SUPERHOT VR and MIND CONTROL DELETE releases.

Browser launch. Shooter.

[Play on creator site](https://superhotgame.com/prototype.html)

## Plan the next move before taking it

SUPERHOT is built around a relationship between movement and time. Standing still gives a moment to consider the scene; moving advances the danger as you choose the next position or action. The result encourages deliberate decisions inside a first-person action scene.

Sources: [SUPERHOT original full-game purchase page](https://store.steampowered.com/app/322500/SUPERHOT/)

## The original prototype on the developer site

The official site labels this browser game the 2013 prototype. Its runtime manifest identifies SUPERHOT Team and loads a WebAssembly build. This is a useful way to experience the early idea through the developer host without finding a third-party repack.

Sources: [SUPERHOT official prototype launcher](https://superhotgame.com/prototype.html) · [SUPERHOT Team prototype runtime manifest](https://superhotgame.com/data/Build/sh-proto-26-webassembly.json)

## Use the two visible start prompts

Wait for loading to finish and click the start control. The game then shows CLICK HERE TO START inside its canvas. Click the game to enter it; the page also supplies a fullscreen button once the prototype is ready.

Keep the game focused while playing. The browser version is a normal screen experience and does not require a VR headset or a retail-file upload.

Sources: [SUPERHOT official prototype launcher](https://superhotgame.com/prototype.html)

## Choose the right SUPERHOT afterwards

The prototype is an early, separate experience. The original retail SUPERHOT is the appropriate full-game counterpart if you want more of its screen-based premise. SUPERHOT VR has different levels, plot and mechanics, while MIND CONTROL DELETE is another separately listed release.

Sources: [SUPERHOT official prototype launcher](https://superhotgame.com/prototype.html) · [SUPERHOT Team original and VR edition distinctions](https://superhotgame.com/faq/) · [SUPERHOT original full-game purchase page](https://store.steampowered.com/app/322500/SUPERHOT/)

## Do I need the original game files?

The official 2013 browser prototype loads its own content. No retail installation, owned-game upload or VR headset is required.

Creator-reported: [Project guide](https://superhotgame.com/prototype.html)

## How do I get started?

Open the official prototype page, wait for it to finish loading, click the start control, then click inside the game at CLICK HERE TO START.

Creator-reported: [Project guide](https://superhotgame.com/prototype.html)

## What is included in this version?

Official browser release of the 2013 SUPERHOT prototype, using Unity WebGL and WebAssembly. It is not the later full retail game.

Creator-reported: [Project guide](https://superhotgame.com/prototype.html)

## What should I know before playing?

This is the 2013 prototype. The later retail SUPERHOT, SUPERHOT VR and MIND CONTROL DELETE are separate products; their levels and features should not be assumed here.

Creator-reported: [Project guide](https://superhotgame.com/prototype.html)

## Credits and project

- [Original project](https://superhotgame.com/prototype.html)
