# Transport Tycoon Deluxe — OpenTTD Online

Canonical: https://playable.wtf/games/openttd-online-web/

Project ID: project:openttd-online-web

Build railways and transport networks with OpenTTD’s free assets and browser save transfers.

## About this version

Owen Gerke’s unofficial browser build hosts OpenTTD with OpenGFX, OpenSFX and OpenMSX. It is separate from the native OpenTTD project and does not require the original Transport Tycoon Deluxe assets.

Browser launch. Simulation.

[Play on creator site](https://openttdonline.com/play/)

## Transport Tycoon / OpenTTD

Build with OpenTTD’s free base sets, choosing a browser host or native desktop workflow.

- [Read Transport Tycoon / OpenTTD guide](https://playable.wtf/guides/openttd-browser-native/)
- [Install native OpenTTD](https://playable.wtf/games/openttd-openttd/): The upstream desktop application offers local files and documented multiplayer.

[Browse all version comparisons](https://playable.wtf/families/)

## Turn a landscape into a transport network

OpenTTD is an open-source reimplementation of Transport Tycoon Deluxe. You build roads, railways, docks and airports to connect towns and industries. The interesting problem is not simply buying a vehicle: it is making the route, stations and orders work together, then expanding without making the network harder to operate.

The official tutorial starts with buses before moving to trains and aircraft. That progression is useful for a first visit because the basic sequence—build the infrastructure, buy a vehicle and give it orders—carries into larger transport systems.

Sources: [OpenTTD Online · project and free asset packs](https://github.com/swords02/openttd-online) · [OpenTTD · official beginner tutorial](https://wiki.openttd.org/en/Manual/Tutorial/)

## Free assets and a browser save bridge

This web build includes OpenGFX, OpenSFX and OpenMSX, so it does not require original Transport Tycoon data to begin. The host identifies the game as OpenTTD 15.3 and supports save import and export between browser and desktop play.

Online Content connects to OpenTTD's add-on service for items such as graphics, AIs and scenarios. That label describes downloadable content; it should not be read as a promise that this browser build offers multiplayer sessions. The host also links a separate iOS test build, which has its own experimental status.

Sources: [OpenTTD Online · project and free asset packs](https://github.com/swords02/openttd-online) · [OpenTTD Online · browser features and tutorial](https://openttdonline.com/)

## Start with a small route you can inspect

Pause a new map and look for a simple opportunity. A bus route needs stops, a depot, a purchased bus and orders telling it which stops to visit. Build those pieces before unpausing, then watch the first journey. Seeing a vehicle complete its orders is a better foundation than laying out a huge network immediately.

Hover over toolbar buttons for their tooltips. Some menus open by holding the mouse button, moving to an option and releasing; knowing that interaction makes the dense interface easier to explore. Keep a starter save before experimenting with a larger network or add-ons, and export it if you want a copy outside browser storage.

Sources: [OpenTTD · official beginner tutorial](https://wiki.openttd.org/en/Manual/Tutorial/) · [OpenTTD Online · browser features and tutorial](https://openttdonline.com/)

## Do I need the original game files?

The browser build includes the free OpenGFX, OpenSFX and OpenMSX packs, so original Transport Tycoon Deluxe files are not required.

Creator-reported: [Project guide](https://github.com/swords02/openttd-online/blob/main/README.md)

## How do I get started?

Open Launch Game, wait for the engine and resources, then start a new game or import a save/scenario.

Creator-reported: [Project guide](https://openttdonline.com/)

## Which devices and browsers work?

The project targets modern browsers and links a separate iOS test build. Treat iOS as a test route, not the same desktop compatibility claim.

Creator-reported: [Project guide](https://openttdonline.com/)

## What are the controls?

Use the mouse or trackpad to build routes and assign orders. The tutorial describes wheel/trackpad zoom and pausing while planning.

Creator-reported: [Project guide](https://openttdonline.com/)

## What is included in this version?

OpenTTD 15.3 with browser save transfers and Online Content support for AIs, graphics and scenarios.

Creator-reported: [Project guide](https://openttdonline.com/)

## How do saves work?

The browser toolbar imports and exports saves, scenarios and heightmaps. Keep an exported backup when moving between devices or clearing site data.

Creator-reported: [Project guide](https://openttdonline.com/play/)

## Documented support

- Mobile: Experimental · Creator-reported

## Credits and project

- Port author: [Owen Gerke / Overgrown Studio](https://github.com/swords02/openttd-online)
- [Original project](https://github.com/swords02/openttd-online)
