# The Elder Scrolls III: Morrowind — OpenMW

Canonical: https://playable.wtf/games/openmw-openmw/

Project ID: project:openmw-openmw

Morrowind on an open-source replacement engine.

## About this version

OpenMW supports the original Morrowind data and includes OpenMW-CS as a Construction Set replacement. The engine and editor do not replace ownership of Morrowind.

Native setup. RPG.

[Setup on creator site](https://github.com/OpenMW/openmw/releases)

## An RPG built around choosing your own route

Morrowind lets you create a character and decide how closely to follow its main story. You can investigate the blight threatening the land, explore unfamiliar places or develop your character through the actions you take. Tribunal adds Mournhold and its surrounding mysteries; Bloodmoon moves the adventure to the colder island of Solstheim.

That open-ended structure makes the choice of engine and mods consequential for a long campaign. OpenMW supplies an alternative foundation for playing your owned game, while Bethesda’s world, quests and expansion assets remain the content you install.

Sources: [Bethesda · Morrowind Game of the Year Edition](https://store.steampowered.com/app/22320/The_Elder_Scrolls_III_Morrowind_Game_of_the_Year_Edition/)

## What OpenMW replaces

OpenMW is a replacement game engine, not merely a widescreen patch for the original executable. Its documentation describes the main quests of Morrowind, Tribunal and Bloodmoon as completable, while acknowledging rare side-quest issues. It also includes OpenMW-CS, a replacement for the Construction Set used to author content.

The current project documentation supports 64-bit Windows, macOS and Linux. Its graphics and interface improvements live in this engine, so use OpenMW’s settings and documentation when configuring a playthrough rather than applying instructions intended only for the original Windows program.

Sources: [OpenMW · project documentation](https://github.com/OpenMW/openmw)

## Point the launcher at the actual game data

The installation wizard can use a retail disc or an existing Morrowind installation. For an existing copy, locate Morrowind.esm, import Morrowind.ini when prompted, and enable the master file in the launcher’s Data Files tab. The guide also explains extracting GOG installers on Linux or macOS.

If both expansions are installed, Bloodmoon.esm belongs below Tribunal.esm in the data-file order. Getting the base game and expansion order working first gives you a dependable starting point before adding a larger mod list.

Sources: [OpenMW · installing game files](https://openmw.readthedocs.io/en/latest/manuals/installation/install-game-files.html)

## Check mods against this engine

A mod made for Morrowind does not automatically work in OpenMW. The replacement engine checks scripts more strictly, and some older mods depend on original engine bugs or unusual behavior. The project handles these cases individually: sometimes OpenMW adds compatibility, and sometimes the mod needs a change.

Use OpenMW’s mod-status resources for the particular mods you want. For a new campaign, confirm your essential content before investing in a character rather than assuming a long list designed for another engine will transfer unchanged.

Sources: [OpenMW · project documentation](https://github.com/OpenMW/openmw)

## Do I need the original game files?

Your own Morrowind installation.

Creator-reported: [Project guide](https://github.com/OpenMW/openmw)

## How do I get started?

Install OpenMW and follow its wizard to select the original game data.

Creator-reported: [Project guide](https://github.com/OpenMW/openmw)

## Credits and project

- [Original project](https://github.com/OpenMW/openmw)
