# GoldenEye 007 — Project Midas

Canonical: https://playable.wtf/games/murkantor-project-midas/

Project ID: project:murkantor-project-midas

GoldenEye’s N64 game on Windows and Linux, using your own US cartridge image.

## About this version

Project Midas brings the N64 decompilation to Windows and Linux with mouse aiming, configurable controls and local saves. The 1.0 release loads the original US cartridge; co-op, netplay and mod loading remain in development.

Native download. Shooter.

[Download on creator site](https://github.com/murkantor/Project-Midas/releases)

## Objectives before the exit

GoldenEye 007 mixes first-person shooting with mission objectives and gadgets. You can approach an encounter quietly or fight through it, but reaching the exit is only part of the job. Harder difficulties add objectives, giving familiar locations new routes and priorities. Timed completion targets also reward learning a mission well enough to move through it efficiently.

Sources: [Rare / Xbox · GoldenEye’s original campaign design](https://news.xbox.com/en-us/2023/01/26/goldeneye-007-xbox-game-pass-out-now/)

## The N64 game with desktop controls

Project Midas starts from the N64 decompilation and offers Windows and Linux downloads. Choose it for a cartridge-based desktop setup; GoldenEye Metal is a different project with a different data format and Mac requirements. Midas 1.0 is still a work in progress, with co-op, netplay and mod loading under development.

Sources: [Project Midas · 1.0 setup and limitations](https://github.com/murkantor/Project-Midas/blob/v1.0/readme.md) · [Project Midas · public 1.0 release](https://github.com/murkantor/Project-Midas/releases/tag/v1.0)

## Choose the right cartridge image

Put an unmodified US cartridge image in the release’s Data folder. The accepted byte orders are .z64, .v64 and .n64; changing a filename cannot convert another region or a modified cartridge into the required game. Startup checks the contents and writes the rejection reason to the log if they do not match.

You can also point the program at an existing image instead of keeping another copy: the data instructions document drag-and-drop on Windows, a command-line path and a setting in midas.ini. Progress lives in Data/Saves/eeprom.bin, with separate folders for profiles and device bindings. Preserve Data when moving or updating the installation.

Sources: [Project Midas · cartridge formats and local saves](https://github.com/murkantor/Project-Midas/blob/v1.0/tools/Data_README.txt)

## Set up the first session

The mouse controls looking, while WASD moves. Use left click to fire, right click to aim, R to reload and E to operate doors or pick up items. F1 frees or recaptures the pointer. Keyboard bindings are saved per device, and controller layouts can be changed without replacing the cartridge image.

On Linux, the release needs the 32-bit SDL2 and OpenGL libraries. If geometry appears as large blank triangles, the project’s documented workaround starts the executable with GE\_FULLHEIGHT=0 and GE\_EDGEINSET=1. These are specific rendering options for that fault; the native releases are separate from a browser game.

Sources: [Project Midas · input and settings reference](https://github.com/murkantor/Project-Midas/blob/v1.0/tools/midas_ini_help.txt) · [Project Midas · 1.0 setup and limitations](https://github.com/murkantor/Project-Midas/blob/v1.0/readme.md)

## Do I need the original game files?

Bring your own unmodified GoldenEye 007 US cartridge image (12,582,912 bytes). The port accepts .z64, .v64 and .n64 byte orders; other regions and modified cartridges are rejected.

Creator-reported: [Project guide](https://raw.githubusercontent.com/murkantor/Project-Midas/v1.0/tools/Data_README.txt)

## How do I get started?

Extract the release for your system, place the US cartridge image in its Data folder, then run ProjectMidas.exe on Windows or ProjectMidas on Linux.

1. Extract the release package for your operating system.
2. Place your own stock US GoldenEye 007 cartridge image in the Data folder.
3. Run ProjectMidas.exe on Windows or ProjectMidas on Linux.

Creator-reported: [Project guide](https://raw.githubusercontent.com/murkantor/Project-Midas/v1.0/readme.md)

## Which devices and browsers work?

Native Windows and Linux builds are available. The Linux build needs 32-bit SDL2 and OpenGL libraries.

Creator-reported: [Project guide](https://raw.githubusercontent.com/murkantor/Project-Midas/v1.0/readme.md)

## What are the controls?

WASD moves, the mouse looks, left click fires and right click aims. R reloads, E uses doors or items, the mouse wheel changes weapons and F1 releases or recaptures the pointer. Gamepad layouts and bindings are configurable.

Creator-reported: [Project guide](https://raw.githubusercontent.com/murkantor/Project-Midas/v1.0/tools/midas_ini_help.txt)

## What is included in this version?

A native port of the GoldenEye 007 N64 decompilation. Release 1.0 reads the stock US cartridge image; modified cartridges are not supported.

Creator-reported: [Project guide](https://raw.githubusercontent.com/murkantor/Project-Midas/v1.0/readme.md)

## How do saves work?

Local progress is stored in Data/Saves/eeprom.bin. Player profiles and per-device bindings live in separate folders under Data; keep that directory when updating.

Creator-reported: [Project guide](https://raw.githubusercontent.com/murkantor/Project-Midas/v1.0/tools/Data_README.txt)

## What should I know before playing?

Co-op, netplay and mod loading remain in development. If Linux levels appear as large blank triangles, the project documents the GE\_FULLHEIGHT=0 GE\_EDGEINSET=1 launch workaround.

Creator-reported: [Project guide](https://raw.githubusercontent.com/murkantor/Project-Midas/v1.0/readme.md)

## Documented support

- Controller: Supported · Creator-reported

## Credits and project

- [Original project](https://github.com/murkantor/Project-Midas)
