# Call of Duty 4: Modern Warfare — KisakCOD Web

Canonical: https://playable.wtf/games/modern-warfare-browser/

Project ID: project:modern-warfare-browser

The 2007 campaign in a browser, importing your Steam installation.

## About this version

This web adaptation of KisakCOD documents the main campaign and Mile High Club. The creator explicitly says multiplayer is not available yet and warns that the port is new.

Browser launch. Shooter.

[Play on creator site](https://mw.slqnt.dev/)

## Call of Duty

Browser Zombies, COD4’s Steam-file campaign and native console ports serve different sessions.

- [Read Call of Duty guide](https://playable.wtf/guides/call-of-duty-browser-native-versions/)
- [Choose BO1 Zombies rules](https://playable.wtf/games/black-ops-zombies/): Select Classic or Counter-Strike guns before a solo or lobby session.
- [Invite a small co-op group](https://playable.wtf/games/nacht-der-untoten/): A separate desktop fan remake with a two-to-four-player invitation flow.
- [Use the 2009 console edition natively](https://playable.wtf/games/paulcombal-mw2-recompiled/): Choose the Windows/Linux controller route with matching owned Xbox 360 data.

[Browse all version comparisons](https://playable.wtf/families/)

## The original 2007 campaign

Call of Duty 4: Modern Warfare follows U.S. Marine and British SAS perspectives through a military thriller. Its set pieces move between infantry combat, coordinated assaults and air support. The appeal is the change of pace: a carefully directed operation can give way to a much larger battlefield, with the story carrying you between them.

This listing concerns the original 2007 game. Its commercial release also has a substantial multiplayer component, but that is separate from what the KisakCOD browser adaptation currently offers.

Sources: [Activision · original Modern Warfare description](https://store.steampowered.com/api/appdetails?appids=7940&l=english)

## Campaign first, including Mile High Club

The KisakCOD Web README identifies the main story and Mile High Club as the playable scope. Multiplayer is a future plan, not an available mode to select after loading. Choose this project for its documented campaign route rather than for public servers, create-a-class progression or the retail game's online features.

The maintainer describes the port as new and asks players to expect bugs. Treat that as a reason to keep the original installation available, particularly if you are looking for a dependable full campaign playthrough.

Sources: [KisakCOD Web · README](https://raw.githubusercontent.com/slqntdevss/kisakcod-port/HEAD/README.md)

## Use the Steam installation, not a disc image

The required input is the installation folder from your own Steam copy of the original COD4. The README explicitly rejects ISO files. On the hosted client, choose the game files and the parts to install, wait for copying, and then select Play. A disc-image workflow from a different browser port will not fit this launcher.

The project also documents self-hosting, but that is a separate setup route. It needs server headers for the threaded runtime. Using the linked hosted client avoids having to configure that server yourself.

Sources: [KisakCOD Web · README](https://raw.githubusercontent.com/slqntdevss/kisakcod-port/HEAD/README.md)

## Do I need the original game files?

Use the original 2007 Call of Duty 4 Steam installation folder. The creator explicitly rejects ISO inputs.

Creator-reported: [Project guide](https://raw.githubusercontent.com/slqntdevss/kisakcod-port/5e36599e9944ca192fdaba05bb44edd8c5156b30/README.md)

## How do I get started?

Open the hosted client, select the Steam folder and installation options, wait for copying, then choose Play.

1. Open mw.slqnt.dev.
2. Select the original COD4 Steam folder and installation options.
3. Wait for copying, then choose Play.

Creator-reported: [Project guide](https://raw.githubusercontent.com/slqntdevss/kisakcod-port/5e36599e9944ca192fdaba05bb44edd8c5156b30/README.md)

## Can I play multiplayer?

Campaign only in the reviewed README; multiplayer is planned.

Creator-reported: [Project guide](https://raw.githubusercontent.com/slqntdevss/kisakcod-port/5e36599e9944ca192fdaba05bb44edd8c5156b30/README.md)

## What is included in this version?

The documented route covers the main campaign and Mile High Club; the new port may contain bugs.

Creator-reported: [Project guide](https://raw.githubusercontent.com/slqntdevss/kisakcod-port/5e36599e9944ca192fdaba05bb44edd8c5156b30/README.md)

## What should I know before playing?

New port: expect bugs.

Creator-reported: [Project guide](https://raw.githubusercontent.com/slqntdevss/kisakcod-port/5e36599e9944ca192fdaba05bb44edd8c5156b30/README.md)

## Documented support

- Multiplayer: Not supported · Creator-reported
- Local multiplayer: Not supported · Creator-reported
- Online multiplayer: Not supported · Creator-reported

## Credits and project

- [Original project](https://github.com/slqntdevss/kisakcod-port)
