# Halo CE × Super Mario 64 — SMC64

Canonical: https://playable.wtf/games/kodyjking-smc64/

Project ID: project:kodyjking-smc64

A LibSM64 crossover mod for the Steam MCC edition of Halo CE.

## About this version

KodyJKing’s SMC64 puts LibSM64 into Halo CE inside Halo: The Master Chief Collection on Steam. Install the packaged mod using its included README; it is separate from the Xbox Halo browser ports.

Native setup. Shooter.

[Setup on creator site](https://github.com/KodyJKing/smc64/releases)

## Mario platformers

Choose native SM64 co-op, experimental Wonder or Galaxy builds, or a Mario mod for a game you already own.

- [Read Mario platformers guide](https://playable.wtf/guides/mario-platformer-versions/)
- [SM64 with friends](https://playable.wtf/games/coop-deluxe-sm64coopdx/): Native online co-op synchronizes enemies and events, with public or private CoopNet rooms.
- [Galaxy on iPhone or iPad](https://playable.wtf/games/super-mario-galaxy-galaxypad/): Build a personal native app with touch and controller input; bring the supported USA Wii image.
- [Follow an early Wonder build](https://playable.wtf/games/super-mario-wonder-recomp/): Source-build the Switch 1.0.0 project if you want to explore its experimental early-course progress.

[Browse all version comparisons](https://playable.wtf/families/)

## A Mario mod inside MCC’s Halo CE

SMC64 integrates LibSM64 with Halo CE in the Steam version of Halo: The Master Chief Collection. The host is MCC, so this is a mod installed into an existing Windows game rather than a separate Halo executable. LibSM64 supplies a way to bring Mario’s movement and rendering into another engine; it does not import an entire Super Mario 64 campaign.

The project’s creator demonstration is the useful introduction to the crossover. For installation, use the README shipped with the chosen release, because the repository’s main page largely describes developer tools and packaging.

Sources: [SMC64 · project documentation](https://github.com/KodyJKing/smc64) · [libsm64 · character movement library](https://github.com/libsm64/libsm64)

## Prepare the maps and Mario data

The packaged instructions place the release contents under the Halo The Master Chief Collection directory. They also require the matching maps package; back up existing Halo CE maps first if you want to restore them without downloading them again.

Put your own SM64 ROM at MCC/Binaries/Win64/baserom.us.z64 within that installation. Start MCC without Easy Anti-Cheat, as the mod’s usage instructions require. The Spark loader then loads the mod DLLs at startup. These steps are for the packaged mod; the repository’s run\_launcher.ps1 workflow instead assumes MCC is already running.

Sources: [SMC64 · packaged installation instructions](https://github.com/KodyJKing/smc64/blob/HEAD/smc64/shipfiles/README.md) · [SMC64 · project documentation](https://github.com/KodyJKing/smc64)

## Keep a clear route back to the base game

The included uninstall guide restores the replaced audio-loader DLL and removes Spark, with an optional removal of the mods directory. The Halo CE maps can be restored from your backup or through Steam’s file-integrity verification.

Keeping that backup is particularly useful when trying updated map packages. It separates experimenting with SMC64 from maintaining a working base MCC installation, without assuming every later MCC update will use the same mod package.

Sources: [SMC64 · packaged installation instructions](https://github.com/KodyJKing/smc64/blob/HEAD/smc64/shipfiles/README.md)

## Do I need the original game files?

Use the Steam version of Halo: The Master Chief Collection with Halo CE. Follow the README inside the chosen release package for that version’s complete installation requirements.

Creator-reported: [Project guide](https://raw.githubusercontent.com/KodyJKing/smc64/HEAD/README.md)

## How do I get started?

Download a release package and follow its included README. The repository’s build and launcher scripts are developer tools; running the developer launcher requires MCC to be running.

Creator-reported: [Project guide](https://raw.githubusercontent.com/KodyJKing/smc64/HEAD/README.md)

## Which devices and browsers work?

The repository documents Windows tooling and Win64 packaging for the MCC mod.

Creator-reported: [Project guide](https://raw.githubusercontent.com/KodyJKing/smc64/HEAD/README.md)

## What is included in this version?

SMC64 is a LibSM64 mod for Halo CE in MCC on Steam. It is not a standalone Halo or Super Mario 64 browser game.

Creator-reported: [Project guide](https://raw.githubusercontent.com/KodyJKing/smc64/HEAD/README.md)

## Credits and project

- [Original project](https://github.com/KodyJKing/smc64)
