# Sonic Unleashed — Unleashed Recompiled

Canonical: https://playable.wtf/games/hedge-dev-unleashedrecomp/

Project ID: project:hedge-dev-unleashedrecomp

The Xbox 360 release ported to Windows and Linux.

## About this version

Unleashed Recompiled uses XenonRecomp and XenosRecomp, with options for high resolutions, ultrawide displays and modding. The original game files are kept separate from the port.

Native setup. Platformer.

[Setup on creator site](https://github.com/hedge-dev/UnleashedRecomp/releases)

## Sonic games

Separate Sonic 3’s web beta from Mania’s native setup and the desktop or Android editions of Unleashed Recompiled.

- [Read Sonic games guide](https://playable.wtf/guides/sonic-game-versions/)
- [Sonic 3 in a web app](https://playable.wtf/games/sonic-3-air-web/): The official A.I.R. web beta imports a compatible ROM and offers save-file exports.
- [Unleashed with Android touch](https://playable.wtf/games/sansnope-unleashedrecomp-android/): This experimental fork adds editable touch controls and its own in-app file importer.
- [Mania and native mods](https://playable.wtf/games/rsdkmodding-sonic-mania-decompilation/): Use supported Mania or Plus assets with the RSDK project’s built-in mod loader.

[Browse all version comparisons](https://playable.wtf/families/)

## Two sides of the original Sonic adventure

Sonic Unleashed builds its identity around a change at night. The original game contrasts Sonic’s speedy daytime form with a more powerful nighttime transformation. That changing pace is useful context when choosing this port: it brings the Xbox 360 game across, rather than isolating only the fast daytime side of the adventure.

Sources: [SEGA · Sonic Unleashed on Xbox](https://www.xbox.com/en-US/games/store/sonic-unleashed/c098fgnmts8f)

## The Xbox 360 game on Windows and Linux

Unleashed Recompiled translates the Xbox 360 version of Sonic Unleashed into a native PC application. The project combines a new renderer with settings designed for the game, including high frame rates, ultrawide output and controller-friendly menus. It remains based on the Xbox 360 game; a PlayStation 3 or Wii copy is not the installation source.

Several choices directly affect a playthrough. You can suppress control tutorials and hints, disable the Werehog battle theme, or choose the original Xbox 360 warm color filter. The port recreates achievements locally with its own notifications and menu, but those achievements do not connect to Steam or RetroAchievements.

Sources: [Unleashed Recompiled · project documentation](https://github.com/hedge-dev/UnleashedRecomp)

## Prepare the game and title update

Installation requires your own US or European Xbox 360 game files and the title update. Japanese-region game data is not supported. Adventure Pack DLC is optional; the project recommends it because it also includes higher-quality lighting data for the game. You can return to the installer from the title screen to add it later.

Add Files accepts Xbox 360 containers or images. Add Folder expects the raw files for the particular content requested and does not search a whole directory tree for them. The installer rejects modified files, so install a clean copy before adding mods.

Sources: [Unleashed Recompiled · project documentation](https://github.com/hedge-dev/UnleashedRecomp)

## Controller and frame-rate choices

The options menu supports controller navigation and Xbox or PlayStation button prompts. DualShock 4 and DualSense features include context-sensitive lighting and touchpad movement on the world map, although input translation software and Linux can limit those extras. D-pad support is expanded for players who prefer it to the analog stick.

The default limit is 60 frames per second. Higher targets are available, but some optional content may still require returning to 60. Ultrawide play keeps cutscenes at their original framing by default; unlocking them can expose presentation problems outside the intended camera view.

Sources: [Unleashed Recompiled · project documentation](https://github.com/hedge-dev/UnleashedRecomp)

## Plan for the PC requirements

The minimum requirements include an AVX-capable CPU, 8 GB of memory and a GPU supporting Direct3D 12 Shader Model 6 or Vulkan 1.2. On Steam Deck, perform installation in Desktop Mode so the file picker is available, and allow extra storage for extracted files.

Hedge Mod Manager-compatible content is supported, but executable and shader replacements are not. Mods made for the unpatched Xbox 360 release may need updates. The title’s mod support is therefore useful without making every existing console modification compatible.

Sources: [Unleashed Recompiled · project documentation](https://github.com/hedge-dev/UnleashedRecomp)

## Do I need the original game files?

Your own Xbox 360 Sonic Unleashed game files.

Creator-reported: [Project guide](https://github.com/hedge-dev/UnleashedRecomp)

## How do I get started?

Read the platform requirements and use the release installer with your dumped game.

Creator-reported: [Project guide](https://github.com/hedge-dev/UnleashedRecomp)

## Credits and project

- [Original project](https://github.com/hedge-dev/UnleashedRecomp)
