# Harvest Moon 64 — Harvest Moon 64 Recompiled

Canonical: https://playable.wtf/games/harvestmoon64recomp-harvestmoon64recomp/

Project ID: project:harvestmoon64recomp-harvestmoon64recomp

The N64 farming game with an RT64-backed native runtime.

## About this version

This project uses N64Recomp and documents modern graphics, input and mod-support options. Its release excludes original assets and requires the player’s game.

Native setup. Simulation.

[Setup on creator site](https://github.com/HarvestMoon64Recomp/HarvestMoon64Recomp/releases)

## The original game: build a life around the farm

Harvest Moon 64 is a single-player farming simulation about restoring an inherited farm. Its central appeal is planning work around the changing seasons and building a life with help from the neighboring community. Progress comes from a continuing routine rather than a succession of isolated matches. That makes reliable saves and comfortable controls especially useful when choosing a modern version.

Sources: [Nintendo · Harvest Moon 64 publisher description](https://www.nintendo.com/en-gb/Games/Nintendo-64/Harvest-Moon-64-1197058.html)

## Modern presentation without speeding up the calendar

Harvest Moon 64 Recompiled loads the North American game directly from your own ROM, without a separate asset-extraction or compiler step. RT64 supplies higher frame-rate presentation and flexible aspect ratios. Raising the displayed frame rate does not accelerate gameplay, so a smoother view does not shorten the time available for farm work.

The in-game menu groups gameplay, graphics, audio and input settings and works with a mouse, controller or keyboard. On an ultrawide display the HUD can remain positioned around a 16:9 area, keeping important information closer to the center. Original frame-rate presentation is also available.

Sources: [Harvest Moon 64 Recompiled · project documentation](https://github.com/HarvestMoon64Recomp/HarvestMoon64Recomp)

## Add mods carefully and keep the farm portable

Mods and texture packs can be dropped onto the window before starting or installed through the Mods menu. Use Manual Download on the project’s Thunderstore page: its external mod manager is not supported. Individual mods can then be enabled and configured in the port itself.

Saves normally live in the platform’s HarvestMoon64Recompiled user-data directory. An empty portable.txt beside the executable places saves, configuration and mods together with the program. On Steam Deck, import the ROM in Desktop Mode and add the executable to Steam before using Gaming Mode.

Sources: [Harvest Moon 64 Recompiled · project documentation](https://github.com/HarvestMoon64Recomp/HarvestMoon64Recomp)

## Check the graphics driver first

The renderer needs Direct3D 12 Shader Model 6, Vulkan 1.2 or a supported Metal implementation; x86-64 processors also need SSE4.1. If startup fails, begin with the graphics driver. For stuttering, use the port’s frame-limit slider instead of an external limiter. Overlays such as MSI Afterburner and desktop effects software can also interfere with correct rendering.

Sources: [Harvest Moon 64 Recompiled · project documentation](https://github.com/HarvestMoon64Recomp/HarvestMoon64Recomp)

## Do I need the original game files?

Your own supported Harvest Moon 64 ROM.

Creator-reported: [Project guide](https://github.com/HarvestMoon64Recomp/HarvestMoon64Recomp)

## How do I get started?

Check the ROM and GPU requirements, then import the game in the release.

Creator-reported: [Project guide](https://github.com/HarvestMoon64Recomp/HarvestMoon64Recomp)

## Credits and project

- [Original project](https://github.com/HarvestMoon64Recomp/HarvestMoon64Recomp)
