# Halo: Combat Evolved — Mitchell Hynes Web

Canonical: https://playable.wtf/games/halo-combat-evolved/

Project ID: project:halo-combat-evolved

Halo’s Xbox campaign and invite-based multiplayer, with your own disc image.

## About this version

Mitchell Hynes independently hosts this web build based on the halo-ce-universal decompilation work. The page provides campaign loading and private multiplayer rooms; it is not operated by OpenCE.

Browser launch. Shooter.

[Play on creator site](https://mitchellhynes.com/halo/halo.html)

## Halo: Combat Evolved

Choose Hynes for a desktop browser and private invites, HCEMobile for touch controls, or OpenCE for native installation with your own Xbox disc image.

- [Read Halo: Combat Evolved guide](https://playable.wtf/guides/halo-ce-browser-versions/)
- [Phone controls](https://playable.wtf/games/halo-ce-mobile/): Editable touch layouts, home-screen installation and per-copy save export.
- [Native desktop play](https://playable.wtf/games/opencommunityedition-opence/): Windows and Linux releases with disc import and documented local split-screen campaign.

[Browse all version comparisons](https://playable.wtf/families/)

## The original Halo adventure

Halo: Combat Evolved follows the Master Chief and Cortana after humanity's survivors reach a mysterious ringworld. The campaign begins as a fight against the Covenant and gradually turns into a discovery about the ring itself. It is a story-led first-person shooter: the setting and the changing threats give the journey a purpose beyond winning an isolated match.

This project targets the original Xbox game. Halo: Combat Evolved Anniversary is a separate commercial remaster with its own graphics options and PC features; those are not features of this browser build.

Sources: [Xbox Game Studios · Halo campaign and Anniversary edition](https://store.steampowered.com/app/1064221/Halo_Combat_Evolved_Anniversary/) · [Mitchell Hynes · Halo web client](https://mitchellhynes.com/halo/halo.html)

## Campaign and custom matches

Mitchell Hynes' independently hosted client builds on halo-ce-universal decompilation work. Its interface provides campaign loading and private multiplayer rooms. The multiplayer selector includes compact arenas such as Battle Creek and larger maps such as Blood Gulch, with Slayer, Team Slayer, Capture the Flag, Oddball, King of the Hill and Race.

For a custom match, choose the map and mode before making an invite link. Optional rules include score limits, respawn time, lives, health and shields. That makes the room creator's choices part of the experience; an invitation to the same map can still lead to a very different match.

Sources: [Mitchell Hynes · Halo web client](https://mitchellhynes.com/halo/halo.html)

## Bring the Xbox disc image

Choose an XISO made from your own Xbox Halo copy, then let the runtime load. The host supplies no Halo game data. This is a separate service from OpenCE, so use Mitchell Hynes' project contact for problems with this website.

Sources: [Mitchell Hynes · Halo web client](https://mitchellhynes.com/halo/halo.html)

## Settle the controls before joining

Click the game or Focus game to capture the mouse. The on-screen legend maps keyboard controls to the Xbox controller, including weapon switching, grenades and melee. Aim magnetism is automatically disabled for mouse and keyboard and enabled for a controller. Check that setting before a match if the aiming response feels different between the two inputs.

Sources: [Mitchell Hynes · Halo web client](https://mitchellhynes.com/halo/halo.html)

## Do I need the original game files?

Choose an XISO made from your own Xbox copy of Halo: Combat Evolved. The host says it does not provide game data.

Creator-reported: [Project guide](https://mitchellhynes.com/halo/halo.html)

## How do I get started?

Import your Xbox XISO and wait for the runtime. Click the game or Focus game to capture the mouse.

1. Choose an XISO from your own Xbox Halo copy.
2. Wait for runtime/campaign loading.
3. Click Focus game to capture mouse input.

Creator-reported: [Project guide](https://mitchellhynes.com/halo/halo.html)

## What are the controls?

WASD moves, mouse aims and left click fires. Space jumps, E/R acts or reloads, Tab/wheel changes weapons, G/right click throws a grenade, F melees and Esc opens the menu. Click Focus game to capture the mouse.

Creator-reported: [Project guide](https://mitchellhynes.com/halo/halo.html)

## Can I play multiplayer?

The host offers invite links, map and mode selection, and peer-to-peer rooms when possible.

Creator-reported: [Project guide](https://mitchellhynes.com/halo/halo.html)

## What is included in this version?

The host provides campaign loading and private multiplayer rooms with map and mode selection. This independently maintained web build credits halo-ce-universal upstream work.

Creator-reported: [Project guide](https://mitchellhynes.com/halo/halo.html)

## Documented support

- Controller: Supported · Creator-reported
- Multiplayer: Supported · Creator-reported
- Online multiplayer: Supported · Creator-reported

## Credits and project

- Port author: [Mitchell Hynes](https://mitchellhynes.com/halo/halo.html)
- Host: [Mitchell Hynes](https://mitchellhynes.com/halo/halo.html)
- [Original project](https://mitchellhynes.com/halo/halo.html)
