# Crash Team Racing — High Octane · browser build

Canonical: https://playable.wtf/games/crash-team-racing-high-octane-web/

Project ID: project:crash-team-racing-high-octane-web

The PS1 kart racer with widescreen, remappable controls and browser save backups.

## About this version

Rinnegatamante’s High Octane builds on ctr-native. This entry covers its hosted browser build, separate from the Vita and Windows packages. Use a dump of your own US PlayStation disc.

Browser launch. Racing.

[Play on creator site](https://rinnegatamante.github.io/Crash-Team-Racing-High-Octane/)

## Racing for a better line and a better time

Crash Team Racing combines kart races with time-based challenges. High Octane retains distinctions such as Time Trial and Relic Race, so racing against a field is not the only reason to return to a track. A recorded ghost makes a previous attempt visible, turning another lap into a comparison with your own driving.

Sources: [Crash Team Racing: High Octane · features and platform notes](https://github.com/Rinnegatamante/Crash-Team-Racing-High-Octane)

## More tools for returning racers

High Octane builds on ctr-native and adds widescreen presentation, rebindable controls and racing aids such as a reserves meter. Its expanded ghost system provides seven slots per track rather than seven across the game. Ghost Replay can display the recorded inputs, which makes it useful for studying an attempt as well as chasing it.

The repository covers PC, Vita and web builds. Its split-screen support is explicitly described for PC and supported Vita setups; that should not be treated as a web multiplayer promise. The web launcher instead exposes an optional account-key file for online leaderboards.

Sources: [Crash Team Racing: High Octane · features and platform notes](https://github.com/Rinnegatamante/Crash-Team-Racing-High-Octane) · [High Octane · browser launcher and save archive implementation](https://rinnegatamante.github.io/Crash-Team-Racing-High-Octane/)

## Bring the US disc image

Wait for the runtime and save storage to load, then select your own NTSC-U ctr-u.bin in CTR disc. The launcher reads that local file to start the engine. A highoctane.key is optional for leaderboard use; it is not required merely to select the disc and play. In-game controls can be rebound, and the project documents F11 for fullscreen in the browser build.

Sources: [High Octane · browser launcher and save archive implementation](https://rinnegatamante.github.io/Crash-Team-Racing-High-Octane/) · [Crash Team Racing: High Octane · features and platform notes](https://github.com/Rinnegatamante/Crash-Team-Racing-High-Octane)

## Export before replacing a save archive

Export Save creates a .hosave archive containing the browser build's persistent files. Import is available before starting the game and replaces that persistent set rather than merging individual progress records. Export your current archive first if you want to retain it. A .hosave backup is separate from the original disc image: keep both when moving a setup to another browser.

Sources: [High Octane · browser launcher and save archive implementation](https://rinnegatamante.github.io/Crash-Team-Racing-High-Octane/)

## Do I need the original game files?

Provide the .bin dump of your own US Crash Team Racing PlayStation disc. The browser launcher has a CTR disc picker; the project identifies the US data set as ctr-u.bin.

Creator-reported: [Project guide](https://github.com/Rinnegatamante/Crash-Team-Racing-High-Octane/blob/vita/README.md)

## How do I get started?

Wait for the runtime, select your CTR disc .bin, then choose Play. The optional Online Key File is separate from the game disc.

Creator-reported: [Project guide](https://rinnegatamante.github.io/Crash-Team-Racing-High-Octane/)

## What are the controls?

Controls can be rebound in Options. F11 toggles fullscreen in the PC and browser builds.

Creator-reported: [Project guide](https://github.com/Rinnegatamante/Crash-Team-Racing-High-Octane/blob/vita/README.md)

## What is included in this version?

An enhanced source port based on ctr-native, with widescreen, ghost replays, optional 60 FPS and extra race options.

Creator-reported: [Project guide](https://github.com/Rinnegatamante/Crash-Team-Racing-High-Octane/blob/vita/README.md)

## How do saves work?

The browser launcher has Export Save and Import Save controls. Export a backup before clearing site storage.

Creator-reported: [Project guide](https://rinnegatamante.github.io/Crash-Team-Racing-High-Octane/)

## What should I know before playing?

The web changelog records a Mac black-screen fix in v1.5. Use the current build if an older browser build opens to a black screen.

Creator-reported: [Project guide](https://github.com/Rinnegatamante/Crash-Team-Racing-High-Octane/blob/vita/README.md)

## Credits and project

- Port author: [Rinnegatamante](https://github.com/Rinnegatamante/Crash-Team-Racing-High-Octane)
- [Original project](https://github.com/Rinnegatamante/Crash-Team-Racing-High-Octane)
