# Counter-Strike: Source — bunnyhop.lol

Canonical: https://playable.wtf/games/counter-strike-bunnyhop/

Project ID: project:counter-strike-bunnyhop

Source-style bunnyhop maps, ghosts, replays and online servers.

## About this version

This project focuses on CS:S movement and timed bhop runs rather than the tactical shooter. Its creator describes 100-tick movement, verified leaderboards, multiple movement styles and map voting.

Browser launch. Sports.

[Play on creator site](https://bunnyhop.lol/)

## Counter-Strike

Choose CSJS for a 1.6 match, WebXash for your own files and compatible server, or the separate bunnyhop and surf games for timed movement.

- [Read Counter-Strike guide](https://playable.wtf/guides/counter-strike-16-browser-setup/)
- [Quick team match](https://playable.wtf/games/counter-strike-1-6/): A live server list, optional voice and explicit desktop/phone input avoid manual file and server preparation.
- [Your files and server](https://playable.wtf/games/half-life-webxash/): Import your own valve/cstrike folders and connect to a known WebSocket-compatible server.
- [Surf practice](https://playable.wtf/games/counter-strike-surf/): Solo ramps, route viewing and repeatable practice positions before chasing a timed finish.

[Browse all version comparisons](https://playable.wtf/families/)

## Turn movement into a time trial

Bunnyhop.lol takes the movement side of Counter-Strike: Source and makes it the whole challenge. Instead of winning a gunfight, you try to carry speed across a course, finish cleanly and improve your time. The creator describes Source-style 100-tick movement, with distinct movement styles and separate records for each.

A short course can reward a long practice session: cleaner turns and better landings change a run even when the route itself is familiar. That makes it a good fit for players who enjoy repeating a skill and comparing their own attempts, rather than progressing through a story.

Sources: [bunnyhop.lol · project overview](https://bunnyhop.lol/) · [bunnyhop.lol · how to play](https://bunnyhop.lol/about)

## Maps, ghosts and a shared server

The browser game offers maps, ghosts, replays, online servers and map voting. A guest can begin without linking an account. The server gives you other runners and chat, while the timed course still gives each player an individual goal.

Movement style matters when comparing results. A personal best in one style does not become the record in another. Choose the style you intend to learn before using a ghost or leaderboard time as your benchmark.

Sources: [bunnyhop.lol · project overview](https://bunnyhop.lol/) · [bunnyhop.lol · how to play](https://bunnyhop.lol/about)

## What starts and ends a run

Choose a map and style, then leave the green start zone to begin timing. Reach the red end zone to finish. Hold jump for automatic hopping; in the air, release W and pair A with a left mouse turn or D with a right turn. R restarts and F3 changes style, with rebinding available.

Use a current desktop browser with WebGL 2 and a keyboard and mouse. The project excludes phone and tablet play. On larger maps, lower the graphics preset if the display struggles; smooth feedback makes it easier to judge a turn.

Sources: [bunnyhop.lol · how to play](https://bunnyhop.lol/about)

## Keep records and video exports straight

Link Discord or an email account if you want progress to follow you across devices. MP4 replay exports are videos of completed runs, useful for watching a line or sharing an attempt; they are not save files that restore you to a position in the course.

Sources: [bunnyhop.lol · how to play](https://bunnyhop.lol/about)

## Do I need the original game files?

The creator offers direct browser play without an extra-file step.

Creator-reported: [Project guide](https://bunnyhop.lol/)

## How do I get started?

Start as a guest, choose a map and movement style, then leave the green start zone to begin the timer. Reach the red end zone to finish.

Creator-reported: [Project guide](https://bunnyhop.lol/about)

## Which devices and browsers work?

Use current desktop Chrome, Edge, Firefox or Safari with WebGL 2 and a keyboard and mouse. The creator explicitly excludes phones and tablets from play.

Creator-reported: [Project guide](https://bunnyhop.lol/about)

## What are the controls?

Hold jump for autohop. In the air, release W and pair A with a left mouse turn or D with a right turn. R restarts, F3 changes style, and keys can be rebound.

Creator-reported: [Project guide](https://bunnyhop.lol/about)

## Can I play multiplayer?

Online servers with chat and map votes are documented.

Creator-reported: [Project guide](https://bunnyhop.lol/)

## How do saves work?

Link Discord or an email account to keep progress across devices. Personal bests and leaderboards are separate for each movement style. Replay MP4 exports are videos of runs, not restorable game saves.

Creator-reported: [Project guide](https://bunnyhop.lol/about)

## What should I know before playing?

Large maps can need more graphics power. Use the graphics presets in Settings on slower computers.

Creator-reported: [Project guide](https://bunnyhop.lol/about)

## Documented support

- Mobile: Not supported · Creator-reported
- Multiplayer: Supported · Creator-reported
- Online multiplayer: Supported · Creator-reported

## Credits and project

- [Original project](https://bunnyhop.lol/)
