# One more jump. One more level.

Canonical: https://playable.wtf/collections/browser-platformers/

From precise palace jumps to a fresh cave run, these platformers have different controls and content requirements.

## Start without importing game files

PrinceJS and Spelunky Classic offer quick ways to try the movement and controls.

- [Prince of Persia — PrinceJS](https://playable.wtf/games/oklemenz-princejs/): Prince of Persia reimplemented in JavaScript with keyboard, gamepad and touch controls.
- [Spelunky Classic — Darius Kazemi HTML5 port](https://playable.wtf/games/spelunky-classic-html5/): Derek Yu’s freeware Spelunky Classic, ported from GameMaker to HTML5 by Darius Kazemi.

## Revisit a favorite

Follow each project’s file and setup guidance before starting. Controller support varies by implementation.

- [Jazz Jackrabbit — OpenJazz browser build](https://playable.wtf/games/alistert-openjazz/): The OpenJazz engine compiled for the browser, linked by its maintainers.
- [Jazz Jackrabbit 2 — Jazz² Resurrection web preview](https://playable.wtf/games/deathkiller-jazz2/): A browser preview of the Jazz Jackrabbit 2 reimplementation with an episode import option.
- [Sonic 3 & Knuckles — Sonic 3 A.I.R. · official web beta](https://playable.wtf/games/sonic-3-air-web/): Sonic 3 A.I.R.’s widescreen remaster, with an official iOS and web beta.
- [Captain Claw — Claw Web](https://playable.wtf/games/captain-claw-web/): Captain Claw’s 14 levels, with widescreen play, gamepad support and browser saves.

## Related guides

- [How to use a controller with a browser game](https://playable.wtf/guides/browser-game-controller-setup/)
- [Browser games on a phone: touch controls, files and saves](https://playable.wtf/guides/mobile-browser-games-setup/)
